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Prerequisites and scaling come from the export JSON. Max level per job uses classSkillTrees when present (same layout as the in-game tree), then falls back to skillMap. Hover a skill icon when a matching capture exists under public/skill-captures/{id}.png. Multi / Hit / Auto / Pierce / Clone / Chain reflect tooltip tags unpacked from client data (`npm run data:skill-triggers`); purely buff/passive defs without Skill MonoBehaviours show dashes.
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